Showing posts with label Texturing. Show all posts
Showing posts with label Texturing. Show all posts

Thursday, February 19, 2015

Art Test

I am now in finals for Computer Animation! It's super exciting, but it also makes me nervous at the same time.

Anyway, before we continued on to finals, we had to pass an Art Test of our chosen discipline. I chose Environment Modeling and we had 3 assets to model, texture, and light.

The first assignment was just to get our feet wet. We had to model a basic wrench, but texturing was not required. Simple lighting was okay for this project. Overall, I didn't run into any trouble with it. Everything flowed smoothly with this assignment




Our second project focused on a vase. For this, our job was to model, texture, and light the scene. The model when fairly okay. The cloth was a little changeling to model and texture, and I know I need to practice modeling fabric and folds, but overall, it was fine. The project as a whole seemed a little daunting at first, but once I started working, everything seemed to work out.



For the final assignment, we had a concept art piece. We had to match the modeling, texturing, and lighting as closely as possible. This was mainly a texturing project, since the reference was an illustration and not a photograph. Painting the texture went by fine. Matching the hue and saturation became a little challenging, but overall, I was able to match it to the reference. The only thing that I was kicking myself for was that I forgot to texture the small door hinges before turning it in. Oh well. I'm still happy with the overall result.


Thursday, August 28, 2014

Visual Development: Lesson 4








Here is my 4th and final assignment! The left image is the unaltered one while the right is the color corrected image. All we had to do it take the final render passes into Nuke and so some color corrections. We also added a depth of field effect to the entire scene. Turns out, I actually created an Instagram scene. Ha! I wasn't quite sure where to go with this part of the assignment because I couldn't really get a feeling from the random objects in the scene. Also, it looks like something happened to the left side of the color corrected image. I wonder if a node was accidentally pushed to far to the right and I didn't notice it while in Nuke? But, I tried my best and at least it has some color correction.

Wednesday, August 27, 2014

Visual Development: Lesson 3


I'm not going to lie, the second part of assignment 2 (which is Lesson 3) kind of kicked my butt. I was having the worst time getting the caustics on my soda to work, so I ended up fighting with it. Maya won. I was going back and forth with raising the caustics, by floor being blown out, and lowering my soda color. Overall, not a fight I wanted to face. After I got my critique, I realized that one of my issues may have been that the soda was set to Thin Walled, instead of Soda. I haven't checked it yet, but I hope that that was the only issue. Also, I completely forgot to add carbonation bubbles to my soda. Oh well. Something to remember for next time. Other then that, the paint on the scraper is too reflecting and the box could you more bump value. 


Here is a close up of each item



Also, Here is the sticker that I did for the bottle. I wanted it to match the box stickers.




Visual Development: Lesson 2


Lesson 2 is finally up! It definitely took me long enough to update.  For this assignment, we laid out the UVs of a scraper and textured it. Also, we added stickers and paint marks to a cardboard box, but the base of the cardboard was already done for us. I really enjoyed this assignment. I love texturing, so I very much liked this project. Also, I got the chance to practice more digital art. Not only did I lay out the scraper texture, but I painted the stickers as well. I had fun doing it and it helped relax my mind to just sit and draw. 


Here is the texture layout

Here are the stickers




Friday, August 15, 2014

Visual Development: Lesson 1

Part 1

 Part2

Here it is! Here is my first assignment for my Visual Development Class. My Render is on the left while the reference image used is on the right. This assignment was fairly simple - just use lighting and render settings to match the reference image. Overall, I had no issues with this assignment. I had to fight Final Gathering a few times to try and get a clean render, but other then that, everything was pretty smooth sailing!